BACKSTAB: Video Game CG Trailer
CONCEPT:
The main concept was to introduce the main character backstory during a vengeance scene.
As Director and AD for the Video Marketing and High Res Cinematic team at Gameloft, I was in charge of many Teasers, Trailers and commercials... but Backstab was one of the most exciting project we had to make. With 7 weeks only to deliver the short, with a small team and many other issues, we could deliver in time and establishing a solid and high quality standard for the Gameloft's High Res cinematics.
Some fun facts: The HQ asked us to remove a hanged men shot because it was too cruel and to change for a "rape scene"... We were a bit disappointed... Another one was to not have red blood because of the rating... true story lol
As Director and AD for the Video Marketing and High Res Cinematic team at Gameloft, I was in charge of many Teasers, Trailers and commercials... but Backstab was one of the most exciting project we had to make. With 7 weeks only to deliver the short, with a small team and many other issues, we could deliver in time and establishing a solid and high quality standard for the Gameloft's High Res cinematics.
Some fun facts: The HQ asked us to remove a hanged men shot because it was too cruel and to change for a "rape scene"... We were a bit disappointed... Another one was to not have red blood because of the rating... true story lol
CREDITS:
Director / Script / Art Director: Alexandre “Osmoze” Brakha
Production: Gameloft
Character modeling: Olivier Thériault / Véronique Comeau
Environment Artists / Props: Thibaut Claeys / Pascal Beeckmans / Simon Corbaux
Lighting / Shading / Rendering: Juan Carlos Jiménez
Animation: Jocelyn Roy (lead) / Alexandre Albala / Daniel Shlaifer / Patrick Rossano
Matte painting: Cristobal Nieto
Compositing: Marie-Eve Provençal / Patrice Bilodeau
Rigging / FX.: Martin Lutteral
Technical Director: Martin Lutteral
Logo design: Sylvain Rogé
CG supp.: Eric Labranche
Producer: Benjamin Goldman
Music: Gameloft team
Director / Script / Art Director: Alexandre “Osmoze” Brakha
Production: Gameloft
Character modeling: Olivier Thériault / Véronique Comeau
Environment Artists / Props: Thibaut Claeys / Pascal Beeckmans / Simon Corbaux
Lighting / Shading / Rendering: Juan Carlos Jiménez
Animation: Jocelyn Roy (lead) / Alexandre Albala / Daniel Shlaifer / Patrick Rossano
Matte painting: Cristobal Nieto
Compositing: Marie-Eve Provençal / Patrice Bilodeau
Rigging / FX.: Martin Lutteral
Technical Director: Martin Lutteral
Logo design: Sylvain Rogé
CG supp.: Eric Labranche
Producer: Benjamin Goldman
Music: Gameloft team